A few months ago the Transformers: Trading Card Game was released. Much like Magic: The Gathering, this game focuses on using different characters whom you instil with different defences, attacks and upgrades, to take out the opposing team, all whilst taking advantage of their own unique abilities.
Now, not long after it’s release, we have the first committed deck since the Starter Pack – the Metroplex Deck. Due for international release on November 16th, this deck appears to offer a whole new element to what is quickly becoming a popular and addictive game.
Wizards of the Coast and Hasbro have been kind enough to send me for free both the Starter Pack as well as the new Metroplex Deck so as to do a review on this blog. It should be noted that I have received no financial remuneration to write this, nor have either company tried to dictate the content of my review. So I’d like to thank Wizards of the Coast and Hasbro for their generosity.
Luckily for them, I’m pretty taken with these packs so their generosity might just get rewarded through subsequent honesty.
This review is focused primarily on the Metroplex Deck, and in writing this I make the assumption that in reading it you are already familiar with Transformers: TCG and the various gameplay strategies it entails. If not then by all means check out the official website to see how the game works, then come back to get all the new extra information here.
The Metroplex Deck offers the following:
*1 Titan Character Card: METROPLEX
*3 Character Cards: SCAMPER, SIX-GUN and SLAMMER
*Ready to play Battle Deck of 40 Cards
New Characters
Now the first thing you will notice is the Metroplex Card. It is HUGE! 19.5cm x 14cm. Like the Transformers character it is based on, it dwarfs the regular character cards. And so do some of his stats:
Robot Mode – 6 Attack, 35 Health, 1 Defense
City mode – 4 Attack, 35 Health, 2 Defence
Now these Attack and Defence stats are pretty common but his Health is MASSIVE! The most a character has had up to this date has been 21 with Cosmos, and Metroplex outshines him by a full 14 points!
The other is his Stars. Each team can have a total of 25 Stars spread over their character cards, which usually dictates a team of 2 to 4 characters. However Metroplex has 25 on his own! This makes him a team unto himself. A team of one… or so it would seem.
Anyone familiar with the G1 cartoon and toy representations of Metroplex will remember he had 3 sidekicks. First Scamper who turned into a Cybertronian Battle Car, Six-Gun who would disassemble his robot form into Weapons useable by Metroplex, and Slammer who was a drone tank. All three are represented here. And all three are subordinate to Metroplex in a way we will examine shortly. However before doing so it is worth noting that these characters are useable in regular teams. With their relatively low 4 Star ratings, if you have a team made of 21 Stars, one of these guys is perfect to round up the numbers.
Character Abilities
Metroplex differs from other character cards in many respects, and not just by his size. Hidden underneath Metroplex are the three sidekick cards. Whenever you flip your Metroplex card from Robot to City side, he is able to deploy one of these characters. This makes flipping every opportunity you get essential, as you need to get him to robot mode and back again in order to deploy another character. This in of itself is perhaps more important than the almost inconsequential differences between the Attack and Defence stats of his two modes.
Each sidekick has different abilities. Slammer for instance, being a drone, has no robot mode and will deal out 1 Attack Damage to every enemy bot when first released. This makes him a favourite to bring out first in order to hurt as many enemy bots as possible before you KO any of them.
Scamper and Six-Gun’s various abilities rely on Metroplex still being on the board as they mainly power up his abilities. Whilst this makes them a boon to your main Metroplex card, it lessens their value considerably when being used in a team which does not contain the Titan.
Dedicated Battle Deck Cards
The Metroplex Deck is designed to be used by a single player against an opponent. As such it has dedicated cards that are of no use in a regular deck, but are very advantageous when using with this dedicated team.
Rally The City allows an extra card per character you have out (if you still have Metro on the board).
Height Advantage gives Bold 4 so when you use Metroplex to attack you get to flip 4 extra cards.
Protected by Metroplex means that you can transfer any damage being inflicted on your sidekick characters to Metroplex instead. Out of the three cards I found this one to be the most useful. Given Metroplex’s huge Health and the extremely poor Health of his Sidekicks (all pretty easy to knock out in a single round) it helps to keep these little guys on the playing field for an extra turn or two.
In Gameplay
I wont go into all the technicalities and ins and outs of using this deck against an opponent as there are just too many scenario’s to cover. However I can point out some trends I found when pitting the Metroplex Deck against a team made up of the Starter Pack:
*When playing the Basic Game (not using special abilities etc) which I played with my 5 year old son, the advantage tends to lean slightly in favour of Metroplex, even without his ability to deploy the smaller bots. His Health is just so massive, and combined with a 6 Attack Rating in robot mode, means you are able to withstand the onslaught he receives from being the only target on the board as you KO your opponent’s cards one by one. He is by no means invincible, but he is definitely hard to beat.
*When playing the Advanced Game which I played with a bunch of my nerd peers, surprisingly the advantage tends to lean slightly towards the opponent, even with you being able to deploy Scamper, Slammer and Six-Gun. Your opponent using the Special Abilities of cards means that your three smaller bots are often KO’ed as soon as they hit the board, with only a Protected by Metroplex card having a hope of saving them. You may find that your opponent often uses this strategy, going after the little guys as soon as they are able before focusing back on the big guy.
Also with more bots being on the opposing team, the opposition has the chance to have more Upgrade, Attack and Defence boosts in play as well as having a greater range of opportunities to use their characters synergistically with each other. Once again, it is by no means impossible to defeat your opponent, but it can be a hard road with a bit of luck required to take the win.
So is this Pack worth buying?
If you are a Transformers: TCG player then it is a most definite yes! The introduction of a Titan Card adds a whole new element of gameplay, and the pack comes with 4 characters and three action cards that you cannot purchase anywhere else. It would have been nice to see Trypticon released first (as I’m sure he eventually will be) as it means the two dedicated packs released thus far have all Autobots in them (the Starter Pack containing Bumblebee, Optimus Prime, Red Alert and Ironhide). Part of the fun of anything remotely Transformers is pitting Autobot against Decepticon and I actually went out and purchased some Booster Packs just so I could play out some of these scenarios (luckily for me I scored both Starscream and Megatron). I would also have liked to see Scamper and Six-Gun have at least one inherent ability each which would be useful within a regular team that does not involve Metroplex, giving these characters more scope for play.
However despite the onus still being on the Autobot side, this pack is definitely worth picking up. I look forward to its general release in a week in the hopes one of my friends picks one up so that I can battle Metroplex Deck against Metroplex Deck – now that truly will be a clash of the titans!
Got anything to say about this Expansion Pack? Would love to read it in the comments section below!
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