Tag Archives: Metroplex

Transformers Collection – Cybertron

And the great journey of cataloging my collection continues!

In the 3nd installment of the Unicron Trilogy we got the Cybertron series.  The main gimmick with this series was the Cyber Planet Keys, which could unlock spring-activated weapons in both bots and vehicles.  It also saw the introduction of themed colony planets, which has now become a staple of Transformers lore.

Transformers Cybertron Action Figures
Transformers Cybertron Action Figures

 

Transformers Cybertron Autobot Figures

Transformers Cybertron Autobots
Transformers Cybertron Autobots

 

*Item #CYBA001: Transformers Cybertron Autobot Optimus Prime

(Reference: Photo #P00212)

 

*Item #CYBA002: Transformers Cybertron Autobot Metroplex

*Item #CYBA003: Transformers Cybertron Mini-Con Drill Bit

(Reference: Photo #P00213)

 

*Item #CYBA004: Transformers Cybertron Autobot Wing Sabre

*Item #CYBA005: Transformers Cybertron Autobot Jetfire

(Reference: Photo #P00214)

 

*Item #CYBA006: Transformers Cybertron Autobot Quickmix

*Item #CYBA007: Transformers Cybertron Autobot Vector Prime

*Item #CYBA008: Transformers Cybertron Autobot Evac

*Item #CYBA009: Transformers Cybertron Mini-Con Stripmine

*Item #CYBA010: Transformers Cybertron Mini-Con Safeguard

(Reference: Photo #P00215)

 

*Item #CYBA011: Transformers Cybertron Autobot Cybertron Defence Scattorshot

*Item #CYBA012: Transformers Cybertron Autobot Cybertron Defence Red Alert

*Item #CYBA013: Transformers Cybertron Autobot Cybertron Defence Hot Shot

(Reference: Photo #P00216)

 

*Item #CYBA014: Transformers Cybertron Autobot Longrack

*Item #CYBA015: Transformers Cybertron Autobot Override

*Item #CYBA016: Transformers Cybertron Autobot Hot Shot

*Item #CYBA017: Transformers Cybertron Autobot Downshift

*Item #CYBA018: Transformers Cybertron Autobot Landmine

*Item #CYBA019: Transformers Cybertron Autobot Smokescreen

(Reference: Photo #P00217)

 

*Item #CYBA020: Transformers Cybertron Autobot Scattorshot

*Item #CYBA021: Transformers Cybertron Autobot Clocker

*Item #CYBA022: Transformers Cybertron Autobot Swerve

*Item #CYBA023: Transformers Cybertron Autobot Repugnus

*Item #CYBA024: Transformers Cybertron Autobot Armorhide

*Item #CYBA025: Transformers Cybertron Autobot Overhaul

*Item #CYBA026: Transformers Cybertron Autobot Backstop

*Item #CYBA027: Transformers Cybertron Autobot Breakdown GTS

(Reference: Photo #P00218)

 

*Item #CYBA028: Transformers Cybertron Autobot Leo Breaker

(Reference: Photo #P00219)

 

Transformers Cybertron Decepticon Figures

Transformers Cybertron Decepticons
Transformers Cybertron Decepticons

 

*Item #CYBD001: Transformers Cybertron Decepticon Megatron

*Item #CYBD002: Transformers Cybertron Decepticon Scourge

(Reference: Photo #P00220)

 

*Item #CYBD003: Transformers Cybertron Decepticon Starscream

(Reference: Photo #P00221)

 

*Item #CYBD001: Transformers Cybertron Decepticon Crumplezone

*Item #CYBD002: Transformers Cybertron Decepticon Mudflap

(Reference: Photo #P00222)

 

*Item #CYBD001: Transformers Cybertron Decepticon Soundwave

*Item #CYBD002: Transformers Cybertron Decepticon Laserbeak

(Reference: Photo #P00223)

 

*Item #CYBD001: Transformers Cybertron Decepticon Dirt Boss

*Item #CYBD002: Transformers Cybertron Decepticon Thundercracker

*Item #CYBD001: Transformers Cybertron Decepticon Thunderblast

*Item #CYBD002: Transformers Cybertron Decepticon Cannonball

*Item #CYBD001: Transformers Cybertron Decepticon Runamuck

(Reference: Photo #P00224)

 

*Item #CYBD001: Transformers Cybertron Decepticon Shortround

*Item #CYBD002: Transformers Cybertron Decepticon Scrapmetal Thundercracker

*Item #CYBD001: Transformers Cybertron Decepticon Ransack

*Item #CYBD002: Transformers Cybertron Decepticon Hardtop

*Item #CYBD001: Transformers Cybertron Decepticon Lugnutz

(Reference: Photo #P00225)

 

*Item #CYBD001: Transformers Cybertron Decepticon Sunstorm

*Item #CYBD002: Transformers Cybertron Decepticon Sunstorm (MOSC)

(Reference: Photo #P00226)

 

*Item #CYBD002: Transformers Cybertron Decepticon Swindle (MOSC)

(Reference: Photo #P00227)

 

Transformers Cybertron Mini-Con Figures

*Item #CYMC001: Transformers Cybertron Giant Planet Team Mini-Con Longarm

*Item #CYMC002: Transformers Cybertron Giant Planet Team Mini-Con Overcast

*Item #CYBMC003: Transformers Cybertron Giant Planet Team Mini-Con Deepdive

(Reference: Photo #P00228)

 

*Item #CYBMC004: Transformers Cybertron Recon Team Mini-Con Reverb

*Item #CYBMC005: Transformers Cybertron Recon Team Mini-Con Jolt

*Item #CYBMC006: Transformers Cybertron Recon Team Mini-Con Six-Speed

(Reference: Photo #P00229)

 

*Item #CYBMC007: Transformers Cybertron Lunar Assault Team Decepticon Mini-Con Kobushi (MOSC)

*Item #CYBMC008: Transformers Cybertron Exploration Team Autobot Mini-Con Landslide (MOSC)

(Reference: Photo #P00230)

 

Transformers Cybertron Gods Figures

*Item #CYBG001: Transformers Cybertron Primus

(Reference: Photo #P00231)

 

*Item #CYBG002: Transformers Cybertron Unicron (disembodied head)

*Item #CYBG003: Transformers Cybertron Unicron

(Reference: Photo #P00232)

 

Transformers Collection – Armada

Transformers Collection – Energon

ROTC Booster Packs. Part 2: Gameplay – Transformers TCG

Last time we looked at the plethora of new cards to be picked up from the Rise of The Combiner Booster Packs for the Transformers Trading Card Game, along with their abilities and drop rates.

Well as promised, this time we will see the cards in play!  As there are already dozens of youtube videos and sites that are showing Combiners facing off against each other, and the only two Combiners I can make so far are Menasor and Dreadwing,  I thought we would do something different – a Combiner vs a Titan!

Clash of the Tit… er…. big bots!

It would be a bit unfair to send ol’ Dreadwing up against Metroplex I thought, so I picked Menasor for the battle.  I will be looking mainly at how the Stunticons and Menasor perform.  If you would like to read more about how the Metroplex character functions, please check out my review of the Metroplex Pack here.

Before starting, it should be noted that I received these cards for review purposes from Hasbro and Wizards of the Coast.  Neither company has paid me nor tried to dictate the contents of this review.  Bigangrytrev would like to thank both companies for their generosity.

 

Setting up the board

When setting up to battle with a Combiner, you will of course have all members of that team.  There is little point in having 4 Stunticons on the board but leaving Drag Strip at home.  All cards are (for Combiners that use 5 characters) 5 stars apiece. Pick three to shove up front and a couple to hang behind.  The difference between each Stunticons stats is negligible, though Motormaster is ever so slightly stronger, so I recommend getting him ready to rock.

 

Making Menasor

Find this Card!
  • First off, don’t worry about if some of your Stunticons are KO’ed. You can still make them into Menasor.
  • Unlike the G1 cartoon, to join all your characters together they all need to be in robot mode, even your KO’ed ones.
  • You need to employ the Stunticon Enigma card. If this has been thrown to the discard pile, don’t worry.  Being a green card, it can be retrieved and swapped with one of your own.
  • Once combined, Menasor will carry over any damage points taken by the individual Stunticons, so try to get him to combine before they get too hurt.
  • When combined, you will discard all the Utility, Attack and Defense cards your individual bots were sporting, except one from each catagory which can then be applied to Menasor.

 

Menasor vs Metroplex

Menasor Crush!

They have surprisingly similar stats:

*Both have 25 Stars.

*Metroplex has stats of 6 Attack, 35 Health and 1 Defense. 

*Menasor has stats of 6 Attack, 35 Health and 2 Defense.

This makes Menasor that slight bit stronger than Metroplex.  As incongruous as this seems to any diehard TF fan, one must remember that Metroplex can still flip to his City Mode, as well as deploy his 3 sidekicks (presuming they are not already KO’ed), giving him the edge. So don’t get too cocky when you whip out your Stunticon combiner, you haven’t won yet!

Basic Game

The basic game is hardly worth mentioning here.  Given their almost identical stats it’s simply a matter of the opponents taking turns flipping cards until one behemoth dies.  Great fun for really young players, but holds little appeal for even those with a modicum of Transformers TCG experience.

Advanced Game

Find this card too!

Gameplay proceeds as usual, with you equipping your characters with different utilities, weapons etc and you and your opponent KO’ing each others cards whilst trying to save your own.  A lot of it is skill, a lot of it is down to the luck of the draw.  If you find any cards specific to your team however, employ them at once, they can really help!

The trick to using your Combiner Group effectively is using your individual characters in conjunction with each other, balancing their strengths and weaknesses as well as their special abilities in order to do the most damage before combining.  For instance Motormaster can protect other characters from non-attack damage, Dead End will give you an extra card and Breakdown can gain you extra attack damage.

I also highly recommend getting many of your characters into robot form as soon as possible, so when you decide to unleash your Combiner you only have one or two characters max that needs flipping.  Keep your eye out for the Stunticon Enigma Card too, if you only have one in your deck and you let it get away that’s it, you may as well let your opponent walk all over you because it’s quite hard to win a game with just the individual characters, since none of them are particularly spectacular.

When playing as Menasor, you get two extra cards right off the bat for combining him.  You then get Bold 1, Tough 1 and Pierce 1 as well as playing an extra action on each of your turns.  This means he can seriously kick Cyberarse, especially if you have the right Action Cards slotted.  In fact of the 4 games with friends of Menasor vs Metroplex, Metroplex was only successful in one instance.

So yes, from actual game play I can confirm that the Rise of the Combiner Booster Packs are well worth picking up. I heartily recommend you trade cards with friends so that you can build yourself one of these awesome Combiner Characters as soon as possible!

Got any questions or anything to add?  Pop them in the comments section below!

 

Related Articles:

RISE OF THE COMBINERS BOOSTER PACKS. REVIEW PART 1 – TRANSFORMERS TCG

EXCLUSIVE CARDS REVEAL: DIRGE AND DEFENSIVE DRIVING. TRANSFORMERS: TCG

REVIEW – METROPLEX PACK: TRANSFORMERS TCG

 

Video – My 150+ Generations Autobots

Several months ago I did a short video showcasing from my personal collection 100+ Generations Decepticons.  Well now it is the Autobots turn.  These figures are mainly of G1 characters who have received an update through toylines such as Thrilling 30, Combiner Wars, Legends, POTP and so on.

So enjoy this short video I made of the display.  Also below you will find some screenshots and a full list of the Autobots onshow, along with links to reviews of many of the figures displayed here – have fun!

 

 

Air Raid,  Afterbreaker, Afterburner, Alpha Bravo, Alpha Trion, Arcee

Beachcomber, Blades, Blaster, Blurr, Brainstorm, Brawn, Broadside, Bumblebee

Caliburst, Cerebros, Chromedome, Chromia, Circut, Cliffjumper, Cludburst, Cloudraker, Computron, Cosmos, Crosscut

Depthcharge, Dustup

Eject, Elita-1

Fastlane, Firefly, First Aid, Fisitron, Flak, Fortress Maximus

Gears, Getaway, Groove, Godbomber, Grappel, Grimlock

Hardhead, Highbrow, Hoist, Holepunch, Hot Rod, Hot Spot, Hound, Huffer

Impactor, Inferno, Ironhide

Jackpot, Jazz, Jumpstream, Junkheap

Kup

Landmine, Lightspeed, Lightsteed, Lio Convoy

Metalhawk, Metroplex, Mirage, Moonracer

Nightbeat, Nosecone, Nova Prime, Novastar

Omega Supreme, Optimal Optimus, Optimus Prime, Orion Pax, Outback, Override

Perceptor, Pipes, Powerglide, Prowl, Ptero, Punch, Pyra Magma,

Ramhorn, Ratchet, Red Alert, Rewind, Roadbuster, Roadhandler, Rodimus Prime, Rook

Sandstorm, Sawback, Scattershot, Scoop, Scrounge, Seaspray, Sentinel Prime, Shuffler, Sideswipe, Silverstreak, Silverbolt, Skids, Sky Lynx, Skyburst, Skydive, Slash, Slingshot, Sludge, Slug, Smokescreen, Snarl, Springer, Steeljaw, Stripes, Stormclash, Strafe, Streetwise, Sundor, Sunstreaker, Super Ginrai, Superion, Swerve, Swindler, Swoop

Tailgate, Tracks, Trailbreaker, Topshot, Topspin, Twin Twist, Twinferno

Ultra Magnus

Victorion

Warpath, Wheelie, Wheeljack, Whirl, Windcharger, Wreck-Gar

 

Related Video

My 100+ Generations Decepticons

Review – Metroplex Pack: Transformers TCG

A few months ago the Transformers: Trading Card Game was released.  Much like Magic: The Gathering, this game focuses on using different characters whom you instil with different defences, attacks and upgrades, to take out the opposing team, all whilst taking advantage of their own unique abilities.

Now, not long after it’s release, we have the first committed deck since the Starter Pack – the Metroplex Deck.  Due for international release on November 16th, this deck appears to offer a whole new element to what is quickly becoming a popular and addictive game.

Wizards of the Coast and Hasbro have been kind enough to send me for free both the Starter Pack as well as the new Metroplex Deck so as to do a review on this blog.  It should be noted that I have received no financial remuneration to write this, nor have either company tried to dictate the content of my review.  So I’d like to thank Wizards of the Coast and Hasbro for their generosity.

Luckily for them, I’m pretty taken with these packs so their generosity might just get rewarded through subsequent honesty.

This review is focused primarily on the Metroplex Deck, and in writing this I make the assumption that in reading it you are already familiar with Transformers: TCG and the various gameplay strategies it entails.  If not then by all means check out the official website to see how the game works, then come back to get all the new extra information here.

 

The Metroplex Deck offers the following:

*1 Titan Character Card: METROPLEX

*3 Character Cards: SCAMPER, SIX-GUN and SLAMMER

*Ready to play Battle Deck of 40 Cards

 

New Characters

Now the first thing you will notice is the Metroplex Card.  It is HUGE!  19.5cm x 14cm.  Like the Transformers character it is based on, it dwarfs the regular character cards.  And so do some of his stats:

Robot Mode – 6 Attack, 35 Health, 1 Defense

City mode – 4 Attack, 35 Health, 2 Defence

Now these Attack and Defence stats are pretty common but his Health is MASSIVE!  The most a character has had up to this date has been 21 with Cosmos, and Metroplex outshines him by a full 14 points!

The other is his Stars.  Each team can have a total of 25 Stars spread over their character cards, which usually dictates a team of 2 to 4 characters.  However Metroplex has 25 on his own!  This makes him a team unto himself.  A team of one… or so it would seem.

Anyone familiar with the G1 cartoon and toy representations of Metroplex will remember he had 3 sidekicks.  First Scamper who turned into a Cybertronian Battle Car, Six-Gun who would disassemble his robot form into Weapons useable by Metroplex, and Slammer who was a drone tank.  All three are represented here.  And all three are subordinate to Metroplex in a way we will examine shortly.  However before doing so it is worth noting that these characters are useable in regular teams.  With their relatively low 4 Star ratings, if you have a team made of 21 Stars, one of these guys is perfect to round up the numbers.

 

Character Abilities

Metroplex differs from other character cards in many respects, and not just by his size.  Hidden underneath Metroplex are the three sidekick cards.  Whenever you flip your Metroplex card from Robot to City side, he is able to deploy one of these characters.  This makes flipping every opportunity you get essential, as you need to get him to robot mode and back again in order to deploy another character.  This in of itself is perhaps more important than the almost inconsequential differences between the Attack and Defence stats of his two modes.

Each sidekick has different abilities.  Slammer for instance, being a drone, has no robot mode and will deal out 1 Attack Damage to every enemy bot when first released.  This makes him a favourite to bring out first in order to hurt as many enemy bots as possible before you KO any of them.

Scamper and Six-Gun’s various abilities rely on Metroplex still being on the board as they mainly power up his abilities.  Whilst this makes them a boon to your main Metroplex card, it lessens their value considerably when being used in a team which does not contain the Titan.

 

Dedicated Battle Deck Cards

The Metroplex Deck is designed to be used by a single player against an opponent.  As such it has dedicated cards that are of no use in a regular deck, but are very advantageous when using with this dedicated team.

Rally The City allows an extra card per character you have out (if you still have Metro on the board).

Height Advantage gives Bold 4 so when you use Metroplex to attack you get to flip 4 extra cards.

Protected by Metroplex means that you can transfer any damage being inflicted on your sidekick characters to Metroplex instead.  Out of the three cards I found this one to be the most useful.  Given Metroplex’s huge Health and the extremely poor Health of his Sidekicks (all pretty easy to knock out in a single round) it helps to keep these little guys on the playing field for an extra turn or two.

 

In Gameplay

I wont go into all the technicalities and ins and outs of using this deck against an opponent as there are just too many scenario’s to cover.  However I can point out some trends I found when pitting the Metroplex Deck against a team made up of the Starter Pack:

*When playing the Basic Game (not using special abilities etc) which I played with my 5 year old son, the advantage tends to lean slightly in favour of Metroplex, even without his ability to deploy the smaller bots.  His Health is just so massive, and combined with a 6 Attack Rating in robot mode, means you are able to withstand the onslaught he receives from being the only target on the board as you KO your opponent’s cards one by one.  He is by no means invincible, but he is definitely hard to beat.

*When playing the Advanced Game which I played with a bunch of my nerd peers, surprisingly the advantage tends to lean slightly towards the opponent, even with you being able to deploy Scamper, Slammer and Six-Gun.  Your opponent using the Special Abilities of cards means that your three smaller bots are often KO’ed as soon as they hit the board, with only a Protected by Metroplex card having a hope of saving them.  You may find that your opponent often uses this strategy, going after the little guys as soon as they are able before focusing back on the big guy.

Also with more bots being on the opposing team, the opposition has the chance to have more Upgrade, Attack and Defence boosts in play as well as having a greater range of opportunities to use their characters synergistically with each other.  Once again, it is by no means impossible to defeat your opponent, but it can be a hard road with a bit of luck required to take the win.

 

So is this Pack worth buying?

If you are a Transformers: TCG player then it is a most definite yes!  The introduction of a Titan Card adds a whole new element of gameplay, and the pack comes with 4 characters and three action cards that you cannot purchase anywhere else.  It would have been nice to see Trypticon released first (as I’m sure he eventually will be) as it means the two dedicated packs released thus far have all Autobots in them (the Starter Pack containing Bumblebee, Optimus Prime, Red Alert and Ironhide).  Part of the fun of anything remotely Transformers is pitting Autobot against Decepticon and I actually went out and purchased some Booster Packs just so I could play out some of these scenarios (luckily for me I scored both Starscream and Megatron).  I would also have liked to see Scamper and Six-Gun have at least one inherent ability each which would be useful within a regular team that does not involve Metroplex, giving these characters more scope for play.

However despite the onus still being on the Autobot side, this pack is definitely worth picking up.  I look forward to its general release in a week in the hopes one of my friends picks one up so that I can battle Metroplex Deck against Metroplex Deck – now that truly will be a clash of the titans!

Got anything to say about this Expansion Pack?  Would love to read it in the comments section below!

 

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