Tag Archives: Defensive Driving

Rise of the Combiners Booster Packs. Review Part 1 – Transformers TCG

Yes kids, the wait is over!  For months now we have been seeing previews of both the new Hero Cards and Battle Cards for Wave 2 of Transformers: Trading Card Game, the wave entitled Rise of the Combiners.  People have been anxiously awaiting to get thier hands on these cards to see if they are as good, or even better, than the excellent cards that were released in Wave 1 last year.

Hasbro and Wizards of the Coast have been kind enough to send me a box of the new Booster Packs from Wave 2, in order to review in much the same way I did the Metroplex Pack last year and the Dirge Reveal several weeks ago.  Once again, it must be stated that I have not been paid to do this review nor have either company tried to dictate the contents of this blog.  www.bigangrytrev.com would like to thank both Hasbro and Wizards of the Coast for the opportunity to examine these cards.

Oh the sweet anticipation of opening!

Now, as you may have noticed from the title of this blog post, this is Part 1 of a review of these booster packs.  Why am I doing it over more than one post?  Because in recieving a box of the Booster Packs, each box holding 30 packs which in turn contain at least 8 cards, it means I now have over 200 cards on my billiard table (er… I mean gaming table) with at least a hundred of them different!  That’s a LOT of cards to look at and a pretty big undertaking!  So in Part 1 we will be examining Drop Rates, new types of cards, Combiners and new Hero & Battle Cards.  In Part 2 we will look at how they perform in gameplay.

 

The Packs Themselves

Each Pack contains 7 Battle Cards and 1 Hero Card or 1 Pair of Combiner Character Cards.  We will look at the likelihood of doubles near the end of this review.

 

The Cards Themselves

Note: At the end of each discussion of the new cards I will be popping in their Drop Rate.  This is to signify how many times I was able to find these cards from the 30 packs contained within a single box of Booster Packs.

 

Combiner Cards

So many Combiners to be made!

Whereas Hero Cards have the robot on the front and the alt-mode on the back, Combiner Character Cards come in pairs.  On one card you will find the robot mode and the other the alt-mode.  On the back of the cards you will find artwork to join together to make the Combiner itself.

Gotta Combin’em all!

There are 5 different Combiners to make from the Booster Packs: Volcanicus, Optimus Maximus, Predaking, Superion and Menasor.

The Stunticons

I was lucky enough to find from the one box all 5 sets of Character Cards in order to make Menasor.  I look forward to bringing you a review of just how he goes in actual gameplay.  I was also able to form what could be termed a Mini-Combiner:

The Dreadwing Pair
Dreadwing

First revealed exclusively by Ozformers, this pair of Decepticons – Dreadwind and Blackwing (formerly Darkwing) combine to form the Dreadwing Sky Destroyer Jet.  This was a smart move on the part of the game makers, as it means you have a greater likelihood of making a Combiner sooner rather than later since he only needs two Character Card pairs instead of 5 or 6.

Drop Rate: Both the side of the box and the official website say the drop rate for Combiner Character Cards is about 50%. When opening multiple packs I was pleasantly surprised to find, for me at least, it surpassed that promise.  Out of the 30 packs I opened, 20 of them had Combiner Character Cards.  So rather than a drop rate of 50% it was a drop rate of 66%.  That’s great considering most Combiners are made up of 5 or 6 different characters you have to collect.

 

Hero Cards

New Hero Cards

As well as the Combiner Cards, we have the same sort of Hero Cards that were released in Wave 1.  There are quite a few new characters getting a showing, and many of the most famous characters, such as Megatron, Bumblebee and Starscream, have been released again but with new artwork and stats

New Hero Cards

I got a mix of characters I had other versions of from Wave 1 along with a good dose of new guys.  I was particularly pleased I was able to get Dirge since www.bigangrytrev.com was given the exlusive reveal of Dirge earlier in the year.  Some Character Cards have their special abilities blank, such as Novastar and Ruckus.  I have yet to figure out exactly why this is and how it will affect their gameplay value.

Drop Rate: Those packs that don’t come with a Combiner Character come with a regular Hero Card.  I found the drop rate to be one in every 3 packs, which doesn’t sound great but actually is if you are after the Combiners specifically, which I believe most players will be actively seeking.

Drop rates for Ultra Rare cards are described as 50:1.  You’ll note I got a King Starscream which is indeed Ultra Rare.  So I got one at a ratio of 30:1 but its entirely possible I could buy 20 more packs without finding another.

 

Battle Cards

Before we had Battle Cards that came in a few different colours based on their ability to attack and defend, with some cards overlapping.  Rise of the Combiners see’s some new categories introduced.

Star Battle Cards

Oh. My. Primus!

This cards are definitely going to be a game changer!  Big time! Got a team which only uses up 22 or 23 or the 25 Star allowance.  Well now there are Battle Cards that have stars!  That means you can put them in as part of your team.  Valued at 1 Star apiece, these are perfect for rounding up your team.  I can see Bolt of Lightning being very useful but it’s Vandalize, where you can scrap all enemy Weapons, Armour or Utilities, that blows me away!  I can’t think of many instances where that wont be invaluable!

Drop Rate: There are 7 Star Battle Cards, in 30 packs I obtained 6 of them.

Enigma Cards

Enigma Cards

So you have all your characters needed to create a Combiner.  But you need one more thing – an Enigma Card.  There is an Enigma Card for each Combiner.  Being Green (discussed shortly), these cards can be rescued from the discard pile which saves a lot of heartache.  The Enigma Card is used to make your Combiner Character cards join together, even if some of those characters have been previously KO’ed.

Drop Rate: In 30 packs I was able to get all 5 Enigma’s as well as a couple of spares.

Team Specific Cards

Team Specific Cards

There are specific cards that you can use with each team but no others.  They can be placed on only one member of this team.  I have yet to see if they can be retroactive – for instance I have a Dinobot Swoop card from Wave 1, but it does not make up the Volcanicus Team.  Can I use my Electrified Spikes card on that old Swoop since he is a Dinobot and the card talks about Dinobots, not Volcanicus?  Stay tuned for future reviews to find out!

Drop Rate: I was able to find cards for four of the five teams within 30 packs.

Green Battle Cards

If you get a Green Battle Card, it means that you are able to retrieve it from the discard pile.  You can only do this with one card per turn.  Whilst this sounds good but not game changing, it can be of extreme importance given what some of these cards (such as the Enigma’s) do.

Regular Battle Cards

White Battle Cards

We have a slew of new Battle Cards in already established catagories, so many it would take too long to list them all.  Some of them we have already seen in exclusive reveals, such as those made by Lisamaree on the Life with SPROGS site, like Inferno Breath and Surprise Attack.   I was a little disappointed to not get a Defensive Driving card but don’t believe it will take me long to obtain one.

Orange Battle Cards
Blue Battle Cards

Drop Rate: Well you are guaranteed 7 Battle Cards per pack.  I was very heartened that I never got the same two cards in the same pack.

 

So there ya go, a not-so-short synopsis of the new cards on offer from the Wave 2 Transformers Trading Card Game Rise of the Combiner Booster Packs.  I was very pleasantly surprised that I only got two doubles of characters (Dead End and Mirage) out of the 30 packs, which made this undertaking even bigger!  Stay tuned for Part 2, where we test these bad bots (now available in selected stores) out with some serious gameplay!

 

Related Articles:

ROTC Booster Packs.  Part 2 – Gameplay

Exclusive Cards Reveal: Dirge & Defensive Driving

Metroplex Pack: Transformers TCG

 

 

 

 

Exclusive Cards Reveal: Dirge and Defensive Driving. Transformers: TCG

Last time we discussed Transformers: TCG – the new card game that has many parallels between it and Magic: The Gathering, we looked at The Metroplex Pack, which introduced the new concept of Titan Cards.

Well Wave 2 is coming out now, and since we already have Titans on the board, it’s time to introduce the other behemoths from the Transformer franchise – gestaltsRise of the Combiners will be introducing gestalt teams such as the Predacons, which looks to open up the range of gameplay even more.

However it’s not just the Combiner Teams that are being introduced in Wave 2.  We are getting some other new Hero Cards as well, along with some new Battle Cards for gameplay.  Once again, Hasbro has been kind enough to offer bigangrytrev.com an EXCLUSIVE SPOILER to reveal! So in this exclusive reveal let’s look at one of the new characters as well as one of the new battle cards: Dirge, Doombringer and Defensive Driving.

*Note: Like last time, no money has changed hands for this EXCLUSIVE SPOILER, and Hasbro & Wizards of the Coast have in no way tried to dictate the contents of this blog article.

 

HERO CARD:

DIRGE, DOOMBRINGER

I was pretty chuffed when Hasbro gave me Dirge as an exclusive reveal.  Dirge was my first ever Transformer way back in the 80’s, so whilst not the most popular of the Seekers, he has always held a special place in my heart.

The Artwork

The artwork for this card was originally seen in a TF game app years ago, Transformers Legends.  Though that game is dead and buried, the fantastic artwork from it still crops up here and there and has been seen with some of the collector cards that came with figures from the Titans Return, Power of the Primes and other Transformer toy lines.  It’s great this artwork has seen the light of day again and Dirge looks excellent here, blasting away in his robot mode and conversely zooming off in his jet mode.  The art of both modes are based on the Generations toy Dirge received back in 2010, to my mind the best toy of Dirge we’ve had (perhaps barring the Masterpiece version that came out a couple of years ago).

Card Power

The term ‘Dirge’ has to do with laments and music for the dead.  And the way this card plays on the board is very appropriate for the character’s name indeed, for he kills the weak stone dead and gains power from the death of others.

Robot Mode

Dirge is rocking stats of 2 Attack, 11 Health and 2 Defence in robot mode.  Whilst not staggering stats, it’s his power of Pierce 1 that makes him so valuable.  It means no matter the defences up, Dirge is going to inflict at least 1 damage to his opponent, very handy if your opponent has characters that are well defended but also on the brink of death.

Jet Mode

Jet mode has stats of 4 Attack, 11 Health and 2 Defence, so much like the robot mode.  The power of his alt-mode is to get an extra attack point for every character you have KO’ed of your opponent.  So if you have KO’ed say 2 or 3 of your opponents Hero Card’s already, it can bring Dirge’s attack up to a power of 6 or 7.

Card Functionality

The above powers means both sides of Dirge’s card greatly complement each other.  You can use the Pierce 1 of his robot mode to kill off weak opponent cards, then flip to his alt-mode in order to gain extra attack power from those aforementioned KO’ed Hero Cards. You then use this extra power to knock off your opponents healthier Hero Cards.  This gives Dirge a great deal of latitude in regards to what kind of decks you can put him in. Indeed Dirge will be a real asset in particular to decks where you have other Hero Cards taking care of the major offensives and defences.  Make sure you use him in the right deck though – at 8 Stars he will take up nearly a 3rd of the total stars you can use to create your team.  Used correctly however, Dirge will indeed be a bringer of doom!

 

BATTLE CARD:

DEFENSIVE DRIVING

Artwork

The artwork for this card is actually taken from the IDW Transformers comic book series.  In particular the subseries Maximum: Dinobots, published all the way back in 2008/09.  The picture shows one of the Sunstreaker clones (bearing a striking resemblance to Cordon), created by Scorponok, defensively driving out of the way of a tail swipe from Grimlock.  I love the fact that this card series takes its artwork from so many different sources, not just the one.

Card Power & Functionality: UPGRADE – ARMOR

It’s a good thing that these cards are intended for the more advanced way of playing Transformers: TCG rather than the basic, as there is no way my 6 year old son could figure out the power of this card, it even took me a minute of two!

Essentially this card offers extra protection to your characters when played.  Whilst not defending from a direct attack, what is does do is lessen the damage taken from non-direct attacks by your opponent by 1.  This can be extremely handy to play when your opponent has multiple non-direct attacks set up on the board, as they can add up and easily KO one of your Hero Cards.  With this card protecting one of your characters, your Hero Card stands a much better chance of surviving non-direct attacks in order to fight another round.

 

So as we see, Transformers: TCG continues to expand.  I personally will be hoping I find both Dirge and Defensive Driving in blind packs when they are released in March this year.

How are you enjoying Transformers: TCG so far?  Would love to hear in the commments section below!  And for more card reveals, check out Lisamaree on Life With Sprogs to see some great battle cards!

 

Related Articles:

Transformers TCG: Metroplex Pack

Toy Review – Masterpiece Dirge

Toy Review – POTP Dinobots: Wave 1